Combat system
Counter-battery pressure
When enemy artillery is present, your first shot can start the clock. The safest habit is to plot artillery and high-value targets before opening fire.
War table - 20 x 10Training solution illustrative
Field notes
Confirmed and pending
TimerCounter-Battery Timer appears when the threat is active.
Destroy artilleryCollected guide says destroying an artillery target adds 30 seconds and all artillery removes the danger.
FDCCollected guide says destroying a Fire Direction Center pauses the timer until another non-FDC attack.
Emergency MoveCollected guide says this action moves the Nest, adds 120 seconds, and pauses the timer until firing again.
The time values above come from guide data and should be retested after major patches.
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